Getting "Into" Your Characters
You'll
always put a little of yourself into every character. And sometimes, we
put more than a little into them. The photo is me, but technically,
it's really Bunny, a character I created for "The Four Redheads of the
Apocalypse."
Bunny is the new War of the Four Horsemen--or rather Horsewomen.
She, and the other three Redheads of the Apocalypse, came about on the
return drive from Houston back to Dallas. Maybe we were punchy, but the
characters are developing recognition in area conventions among fandom.
At
the 2008 Denvention World Con, Julia S. Mandala (who's Famine) and
I were stunned by the number of people in Denver and some from as far
away as Seattle who recognized us as two of the Four Redheads. Of
course, the four of us are the cover models. Which brings me back to
putting yourself into your characters. In the case of the Four
Redheads, we lend our characters our physical features. For
Bunny's personality, I envisioned something between the classic Marilyn
Monroe "dumb blonde" and Ginger Grant from Gilligan's Island.
Besides
modeling Bunny physically after me, John Ringo "turned me into a
character." In his novel, "East of the Sun, West of the Moon," I'm the
basis for theTuckerized character, Linda Donohue. (Note the slight
change in spelling of Donahue.) I'd met John in Kansas City at ConQuest
and we hit it off and talked a great deal. He said he was going to put
me in one of his books and sure enough, not long after, I received an
e-mail confirming that I was in a book. Furthermore, he didn't kill
"me" off. Instead, he gave "me" a character arc and said I'd probably
be in the next book. And . . . sure enough . . . he later e-mailed to
say I was in the next book. His editor also e-mailed and told me the
"news."
While a lot of authors draw from people they know to
create characters, most don't use the actual names. John is a special
case and a lot of fun if you ever have the chance to hang out with him.
And while John used my name, my description, and my science background,
there's a lot about that Linda Donohue that isn't like me at all.
That's where John's character-making skills came in. So if you borrow
from real life, remember to borrow slightly.
Giving Character To Your Characters
Writing
is an art dealing in illusion. Just as you give only enough details to
create an image, your character will have only enough traits to appear
a whole person. Real people are inconsistent. They change their taste
and their minds frequently. What makes a real person mad one day may
roll off his back another. Real people have fluctuations in brain
chemistry. They have issues at home interfering with work; issues at
work interfering at home; they have hobbies, health and other interests
on their minds. They have far too many traits to give to a
character--even a character based on real life in a story based on the
actual event. All
characters whether in fictional stories or those "based on a real
event" must be streamlined to a manageable handful of character traits.
There's
no right number of traits. In general, characters in a long-running
series will develop closest to real people. But just like real people
have years to develop, these characters have thousands of pages.
Characters in a novel will be more fleshed out than those in a short
story. That doesn't mean a character in a short story will seem
two-dimensional. Remember, you're dealing with illusions here. What you want to do is create a writer's version of the artist's 3-D illusion drawing. (You know, spiraling cones that seem to point in, then point out.)
Even
though real people are inconsistent in behavior, inconsistent
characters don't feel real. That's because we know real people so well
that we view a person's odd behavior today as having a cause and we
might even know enough of that person's history to guess the cause.
Since we can rationalize a reason for seemingly inconsistent
behavior, we don't find the inconsistency inconsistent. But that's not
true for a character.
An inconsistent character will more
often than not feel badly written. Readers, in general, don't want a
page or even a paragraph of back-story to explain the reason for a
character's inconsistent behavior. If nothing else, recall that we read
to escape. Most readers like to escape to a world with things make
sense. How often does "things not being right . . . not making sense"
drive you nuts? In fiction, we want things to make sense. That desire
affects character, world building, and plot. This issue is also
addressed in those sections.
For
the purposes of character, making sense means having a character behave
the way we anticipate given what we know about that character. As with all things, attempt to show a character's traits rather than tell
them. For example, showing a character making donations to charity is
more effective than stating the character is generous or charitable.
The trick is to filter in these actions so that they are (preferably)
relevant to the plot or (at least) enrich a scene or create a sense of
world building. As an aside, all scenes should try to advance the plot, enrich the world and develop the character.
Real
people are inconsistent. Yet as an exercise, think of people
you know--but not people you know well. Choose a classmate or coworker
you haven't really spent a lot of time with. That person is still very
real to you, even without knowing his/her family, background, or even
anything personal. Now write down five to ten words that fit that
person's personality, as you perceive it. Use words like quiet,
tenacious, silly, slow, mouthy, etc.
Personality
words, as apposed to purely descriptive words (such as tall, pretty,
young) are more important in creating the feel of real character. Using
description alone to define a character is what makes a character
2-Dimensional. A description is what's on the outside, the image, a
flat picture. But personality words relate what's on the inside of a
person; it's what gives a character depth and makes a character
consistent.
Say a character's five personality words are: quiet, stubborn, obsessive, patient, and thoughtful.
Now
if that character suddenly delivers a hundred-word
speech, something is amiss . . . for quiet people don't deliver
speeches. And if one does, as a writer, we must establish a strong
reason for it. Likewise, if the patient and thoughtful character acts
rashly, without all the facts, another inconsistency is instantly
illuminated.
Besides using personality words to spot where
the character is written inconsistently, they help avoid the
inconsistency in the first place. When something happens in the scene,
before having the character react, stop and ask, how would a patient,
thoughtful, quiet person react? So
often, these inconsistencies are really places where we as writers
intrude upon our characters, where we have written in our own reactions
rather than the reactions of our characters. So while writers
all put a little of themselves into their characters, as a writer we
should be aware of when that is and what it is we're adding. Certainly,
we don't want to write only ourselves and ourselves all the time. Part
of the fun of escaping into reading and into writing is the ability to
become someone else. So when writing someone else, know that person and
write the way that person would react. Then characters will have
their own personality.
What Does a Character Look Like? Where does the physical description come in?
That's a personal preference. Some readers prefer to imagine their own
physical features to "become" the character. Some readers want to know
about every freckle and mole. Mostly, the physical needs to come in where it affects the character on other levels.
Consider
this description of an elderly woman, four feet tall, eighty-eight
pounds, and ninety-two years old. Now, will she be a lifeguard at a
beach? Not likely. So the physical will impose physical limitations.
Likewise, appearance can have a psychological or emotional impact
on your character. Moreover, appearance can have an impact on how other
characters will treat this character. Simply consider how in life we
allow appearances to have an effect. Then use that to create a sense of
reality in your writing.
Everybody Does Something For me, the physical is the last thing I determine about a character. I start with the character's job. A job--in the broadest sense of the word--has an impact on a person's definition.
When people think of a teacher, there's a physical image and an idea as
to what type of person this is. The image may have some variations, but
pin-up girl isn't the first image to pop into most people's heads. The
same thing applies to most occupations. So yes, I'm talking about
stereotypes, but stereotypes exist for a reason. For good or ill, for right or wrong, job descriptions and stereotypes create expectations. Whether
or not a writer uses expectations is a personal choice; but all writers
need to know these stereotypes or expectations exist. It's no different
than knowing a rule before breaking it. Remember,
absolutely everybody has some expectations at some time or another. For
instance, most everyone pictures a doctor as being clean. Sure there
are health codes and laws, but that doesn't make the expectation or
stereotype any less real. And while there's no law requiring an
oilrig worker to be dirty, realistically, no one expects them to be as
scrubbed clean as a doctor. It's still a stereotype.
I
start with the job because that's usually an integral part of the story
I'm telling. While the Harry Potter books are about Harry . . . they're
not about just any old kid named Harry, but Harry Potter the wizard. His being a wizard is integral to the plot. Make him an ordinary kid and the stories can't happen.
Once character has a "job," evaluate any preconceived notions regarding that job. Define "job" to mean whatever it is the character "does" regardless of whether he/she is paid.
So "job" can refer to a hobby the character is involved with. It can be
absolute nothing at all, as in the character is "homeless." Consider
what a homeless person does in order to survive. Anything and
everything can be a "job" by this definition. Even a coma patient
lies there . . . and possibly dreams.
Let's say the job is
wizard. What traits does one normally assign a wizard?
Then choose to adopt some or all of those traits or alter a few
traits to make the character different. Suppose in breaking a
stereotype, a doctor character is almost always filthy. How could
he still practice medicine? Maybe he's in a third-world country where
it simply isn't possible to be scrubbed clean.
Certainly
don't take away any traits necessary for the character to exist in the
role assigned, that role determined in part by the world in which
he/she will inhabit. Nor take away any traits that would require altering the story being told. Alter traits for purposes of creativity and originaltiy.
For instance, one trait long associated with doctors was
that he/she possesses a good bedside manner. Now consider Gregory
House (of the television show House.) He certainly hasn't a good
bedside manner. In fact, his patient attitude is the sort that would
have any other doctor fired or without a practice because patients
wouldn't see him. But House is an exceptional doctor, a brilliant one.
And so he is allowed to have traits that would normally hinder a doctor
and his/her career.
Defining the Traits Good
bedside manner would be a personality trait. House's limp is a physical
trait. One way to create richer characters is to dissect and study
other characters. Do the following exercise on characters you know well
(whether from film, TV, or books) to dissect and study them. Then
do the same exercise to help create your own characters.
1) Determine the character's "job." 2) Make a list of personality (non-tangible) traits in one column and in another, list physical traits that are associated with that job.. 3) Draw a horizontal line and below, using the same two columns, list those personality traits and physical traits that contradict or break the above expectations. 4) Draw another horizontal line, and continuing to use the same two columns, add in those traits that are not associated whatsoever with the job.
Fleshing Out A Character Number
four of the exercise considers things which give a character
flavor. Some call it adding a twist. For example, creating a
hard-boiled detective character who also enjoys gardening or knitting.
This is all part of fleshing out the character.
Characters have
history. The writer will (and should) always know more about his/her
characters (and world, for that matter) than the reader ever will.
Nonetheless, adding in something more can create an instant 3-D feel.
It can also feel artificial or wrong. Too much "twisting" can make a
character inconsistent or unreal. Too little and the character is flat.
This isn't an exact science but an art. In general, the amount of twist
or length of history is proportional to the number of pages a character
gets.
In most instances, less is often more. Find the right
unusual trait and one is plenty. Readers don't need to know everything
that happened in a character's past, but knowing that one decisive
event can explain everything.
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